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Interactive discovery experiences · Frankfurt

We make discovery playable.

Talero creates interactive games that help people explore opportunities, discover products, and find what fits.

From educational orientation to branded product discovery, we combine game design, behavioural interaction data, and technology to turn exploration into meaningful experiences.

Neuro-Blitz gameplay: the runner grabs one of two objects
Neuro-Blitz book edition result: three books to read next

Real screens: gameplay and a book recommendation

Our solutions

Two business areas, one technology.

The same game engine powers orientation for students and discovery experiences for brands. Each product has its own purpose, audience and way of interpreting choices.

EDUCATION

Talent Discovery

Games that support study and career orientation: for students on their own, for schools in class and for universities at fairs and open days.

  • Neuro-Blitz: 2 minutes, play style and three majors to explore
  • Temple of the Wise: 15-minute story game with a personality profile
  • Used today by iba, our founding university partner

Why play works

Why play changes the way we discover.

Most websites ask people to browse, read and filter. A game asks them to take part. Try it: make four quick choices and watch the catalogue respond.

  1. 01

    Active participation

    Instead of scrolling a list, people explore through choices.

  2. 02

    Engagement through interaction

    Progress and feedback can make exploring more engaging. A design opportunity, not a guarantee.

  3. 03

    Discovery through choices

    In a well-designed game, choices can signal interests. How useful they are depends on the design and the method.

  4. 04

    Personalised exploration

    Signals are connected to products, programmes or other options through defined, explainable matching.

CHOICE 1 OF 4

The weekend is free. Where are you?

SIGNALS

  • Your choices will appear here.

CATALOGUE

  • Trail backpackOutdoorsPractical0 matching signals
  • Watercolour setCreativeCosy0 matching signals
  • Smart reading lampTechCosy0 matching signals
  • Party board gameSocial0 matching signals
  • Pocket multitoolPracticalOutdoors0 matching signals
  • Pottery class voucherCreativeSocial0 matching signals
  • Outdoor speakerTechOutdoors0 matching signals
  • Tea and book boxCosy0 matching signals

Rule in this demo: an item scores one point for every chosen attribute it carries. Real products use rules designed for their purpose.

Illustration with an example catalogue. It runs in your browser; no data is collected and no AI is involved.

How Talero works

Gameplay is the interface. Insight is the outcome.

  1. 01Game
  2. 02Choices
  3. 03Interpretation
  4. 04Personalised results

1Experience

People enter an interactive world, make choices, explore scenarios or complete short challenges. No questionnaire, no app.

2Interpret

The system processes the gameplay signals that matter for that game's purpose, with that game's own model.

3Discover

Players get recommendations, insights or options to explore further. Partners see participation and engagement in a dashboard.

Each product interprets choices its own way

ProductSignals usedHow they're interpretedWhat people get
Neuro-BlitzWhich objects players pick, and how they decideInterests in six RIASEC areas and a decision style; no measurement of intelligence, personality or emotionsPlay style in three words, top interests and three majors to explore
Temple of the WiseStory decisions, dilemmas and short puzzlesMapped to Big Five personality research and decision patternsPersonality profile and career directions
Studio editionsChoice patterns in a branded gameMatched to the attributes of the partner's productsRecommended items from the partner's catalogue

Orientation hints, not diagnoses. Validation of Neuro-Blitz is in preparation; Studio matching is calibrated per catalogue.

Business applications

Where interactive discovery helps.

Talero is useful where people face many options and a static page doesn't help them choose.

Built to be easy to try

  • Runs in the browser: no app to install
  • Shareable links for every channel
  • QR codes for events, posters and print
  • Reusable game technology instead of a one-off build
  • Transparent scope and pricing before you commit
  • GDPR-compliant, pseudonymised, hosted in the EU

Real products

Live games, real screens.

Everything shown here is running today, except where it says demo.

Neuro-Blitz gameplay: the runner grabs one of two objects
Live

Neuro-Blitz

2 minutes · phone and tablet · free

A fast runner: players grab one of two objects again and again. Result: a play style in three words and three majors to explore.

Live

Temple of the Wise

15 minutes · browser · free to start

A story game with a monk, a king and a Viking chief. Decisions and short puzzles lead to a personality profile and career directions.

Neuro-Blitz book edition result: three books to read next
Live at BookxGames

Neuro-Blitz book edition

Frankfurt book event · October 2026

The same engine with books instead of majors: visitors ran through a library town and got three books to read next.

Interactive demo

Studio travel demo

On the Studio page · illustrative

Six quick choices, then three destinations. A demo of how a brand's own catalogue can become a game.

Evidence

Real deployments, reported honestly.

We publish results only once they are verified and our partners agree. Until then, here is what we built, where it runs and what is measured.

iba – International University of Cooperative Education

EDUCATION · FOUNDING PARTNER

iba – International University of Cooperative Education

Challenge
Reach prospective students at education fairs and along the application journey, and start orientation conversations.
Experience
Neuro-Blitz with iba's own programmes in the result; Temple of the Wise for a deeper profile.
Deployment
Founding-partner agreement signed in August 2026; pilot at the Darmstadt campus.
What is measured
Plays, completions and click-throughs to iba's programmes in the partner dashboard.
Results
Pilot running. Results will be published once verified and approved by iba.

PUBLISHING · EVENT

Neuro-Blitz book edition at BookxGames

Challenge
Help visitors at a book event find something to read among many titles.
Experience
The Neuro-Blitz runner in a library town; result: three books to read next.
Deployment
Played at BookxGames in Frankfurt, October 2026, started by QR code at the event.
What is measured
Game sessions and recommended titles.
Results
No figures published yet.

“How can we help young people recognise their strengths when they don't yet have the experience to do so? After all, some abilities you only discover by trying something out. […] Young people get additional pointers for thinking about themselves and their future.”

iba – International University of Cooperative EducationEgy Enkhnaran BoldbaatarCommercial campus lead, iba Campus DarmstadtOn LinkedIn, October 2026 · translated from German

Research, privacy and responsibility

Clear about what a game can and can't tell.

Our results are orientation hints that open a conversation. We say where the evidence is still being built, and we design the products to stay that way.

Research and privacy
  • Honest about evidenceA pre-registered validation programme for Neuro-Blitz is in preparation. Until it is complete, we don't call results validated.
  • Privacy by designGDPR-compliant and pseudonymised. The core platform is hosted in Germany.
  • Orientation, not selectionNo admission, placement or hiring decisions, and no emotion recognition. People decide; the game helps them explore.

The company

A focused team from Frankfurt.

Talero UG combines game design, interactive technology and behavioural research. We started in study orientation and now bring the same approach to brands, retailers and publishers.

About Talero
games live in the browser
2
founding university partner
1
languages: English, German, Swedish
3
member of the Social Entrepreneurship Network Germany
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Where would you like to start?

Pick the path that fits you. Every conversation starts with what you need, not with a contract.

Brands, retailers and publishers

Discuss a campaign or a product discovery experience for your catalogue.

Schools and universities

See how Talent Discovery supports orientation work you already do.

Students

Two minutes, your phone, three majors worth exploring.